Friday, June 26, 2015

Witcher 3's race problem

This is very true:

  • Colorblind: On The Witcher 3, Rust, and gaming's race problem
    Creating digital representations of people who aren't white indicates a culture and industry who view us as people. It counters the status quo that dehumanizes us by erasing us or casting us as non-humans. We want to be seen as people, too. There's little more to it, for me.

    But seeing angry responses to this simple request speaks volumes about the kind of culture we're creating by not diversifying races, genders and so on. Consider: In The Witcher 3, all humans are white and every other being is non-human. That's not exactly friendly or inclusive of people of color. A game can include a diverse variety of monsters, but not a diverse variety of skin colors or races for humans?

No comments:

Post a Comment